ZERODOPE
Loads › 6mm Creedmoor › Sierra 100 gr

Sierra GameChanger 100 gr Tipped GameKing (TGK)

6mm Creedmoor · 100 gr · GameChanger. Maker-published figures. Below: the drop chart, the wind, the energy, and how far it is an ethical hunting load — then shoot it.

Shoot this load through the glass →Hunt with it
G1 BC
0.515maker G1
Muzzle velocity
3,135 fpsbarrel not stated
Muzzle energy
2,182 ft·lb100 gr at 3,135 fps
Transonic
1,000+ ydMach 1.2 — where the solver stops being sure
500 yd
2.2 mil1,116 ft·lb on arrival
Twist
1:7.5typical factory twist for the solve

Drop chart · 100 yd zero · 10 mph full-value wind

Range ydElev milElev MOADrop inWind milWind MOAWind inVel fpsEnergy ft·lbTOF s
500.20.8-0.40.10.20.13,0372,0480.05
1000.00.00.00.10.50.52,9411,9200.10
1500.10.4-0.60.20.71.12,8471,8000.15
2000.31.1-2.20.31.02.02,7561,6860.20
2500.61.9-5.00.41.23.32,6661,5780.26
3000.82.9-9.00.41.54.82,5781,4750.32
3501.13.9-14.40.51.86.62,4911,3780.38
4001.55.0-21.10.62.18.82,4071,2860.44
4501.86.2-29.30.72.411.32,3241,1990.50
5002.27.5-39.10.82.714.22,2421,1160.57
5502.68.8-50.70.93.017.42,1621,0380.63
6003.010.2-64.11.03.421.12,0849640.71
6503.411.7-79.51.13.725.22,0088950.78
7003.913.2-97.11.24.129.71,9338290.85
7504.314.9-117.01.34.434.71,8607680.93
8004.816.6-139.41.44.840.21,7887101.02
8505.418.5-164.61.55.246.31,7196561.10
9005.920.4-192.71.65.652.81,6526061.19
9506.522.5-223.91.86.060.01,5875591.28
10007.224.7-258.61.96.567.71,5255161.38

Orange rows are transonic (Mach 1.2–1.0), red subsonic. Elevation is the come-up; wind is the bullet's drift for 10 mph at 90°, so halve it for 5 mph and for a 30° wind. The app builds this for your barrel length, your altitude and today's weather, and lets you true the MV against what you actually hit.

Energy on the animal

05001,1001,6002,100 1002003004005006007008009001000 RANGE (YD) · ENERGY (FT·LB) WHITETAIL 1,000ELK 1,500

Max ethical range, vitals shot

Coyote / varmint1,000 ydKeeps 250 ft·lb and expansion velocity to 1,000 yd. Behind the shoulder only — not a bone-breaking bullet.
Pronghorn700 ydKeeps 800 ft·lb and expansion velocity to 700 yd. Behind the shoulder only — not a bone-breaking bullet.
Whitetail deer550 ydKeeps 1,000 ft·lb and expansion velocity to 550 yd. Behind the shoulder only — not a bone-breaking bullet.
Mule deer550 ydKeeps 1,000 ft·lb and expansion velocity to 550 yd. Behind the shoulder only — not a bone-breaking bullet.
Wild hogWrong bulletTarget / varmint construction — not for this animal.
Black bearWrong bulletTarget / varmint construction — not for this animal.
ElkWrong bulletTarget / varmint construction — not for this animal.
MooseWrong bulletTarget / varmint construction — not for this animal.

Energy floors: Coyote 250 · Pronghorn 800 · Whitetail 1,000 · Mule 1,000 · Wild 1,000 · Black 1,200 · Elk 1,500 · Moose 1,500 ft·lb (see the sources on each animal in the app). Expansion floor from the bullet family's published minimum impact velocity. A bone-breaking shoulder shot wants a bonded, partition or monolithic bullet regardless of energy.

Same cartridge

All 6mm Creedmoor factory loads · best for coyote · best for whitetail · best for wild · best for elk

Source: https://www.sierrabullets.com/product-category/ammo/ · figures from maker's ammo category page (live sierrabullets.com now returns 404 for ammo;