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Hornady Dangerous Game Series 270 gr SP-RP InterLock

.375 H&H Mag · 270 gr · Dangerous Game Series · #8508. Maker-published figures, velocity measured in a 24″ barrel. Below: the drop chart, the wind, the energy, and how far it is an ethical hunting load — then shoot it.

Shoot this load through the glass →Hunt with it
G1 BC
0.380maker G1
Muzzle velocity
2,800 fps24″ test barrel · ~30 fps per inch
Muzzle energy
4,699 ft·lb270 gr at 2,800 fps
Transonic
750 ydMach 1.2 — where the solver stops being sure
500 yd
3.3 mil1,762 ft·lb on arrival
Twist
1:12typical factory twist for the solve

Drop chart · 100 yd zero · 10 mph full-value wind

Range ydElev milElev MOADrop inWind milWind MOAWind inVel fpsEnergy ft·lbTOF s
500.20.6-0.30.10.40.22,6774,2970.05
1000.00.00.00.20.70.82,5583,9230.11
1500.20.7-1.00.31.11.82,4423,5750.17
2000.51.7-3.50.51.63.32,3293,2520.24
2500.82.9-7.60.62.05.32,2192,9510.30
3001.24.3-13.50.72.57.82,1122,6730.37
3501.75.8-21.30.93.010.92,0072,4160.44
4002.27.5-31.31.03.514.51,9062,1780.52
4502.79.3-43.61.24.018.91,8091,9610.60
5003.311.2-58.71.34.623.91,7141,7620.69
5503.913.3-76.61.55.129.61,6241,5810.78
6004.515.6-97.91.75.836.21,5381,4180.87
6505.318.1-122.91.96.443.51,4571,2720.97
7006.020.7-151.92.17.151.71,3801,1421.08
7506.923.6-185.52.37.760.81,3101,0281.19
8007.826.8-224.22.58.470.71,2459291.31
8508.830.2-268.52.79.281.51,1878451.43
9009.833.8-319.02.99.993.21,1377741.56
95011.037.8-376.23.110.6105.61,0937161.69
100012.242.1-440.63.311.3118.71,0556681.83

Orange rows are transonic (Mach 1.2–1.0), red subsonic. Elevation is the come-up; wind is the bullet's drift for 10 mph at 90°, so halve it for 5 mph and for a 30° wind. The app builds this for your barrel length, your altitude and today's weather, and lets you true the MV against what you actually hit.

Energy on the animal

01,1002,3003,4004,500 1002003004005006007008009001000 RANGE (YD) · ENERGY (FT·LB) WHITETAIL 1,000ELK 1,500

Max ethical range, vitals shot

Coyote / varmint1,000 ydKeeps 250 ft·lb and expansion velocity to 1,000 yd. Behind the shoulder only — not a bone-breaking bullet.
Pronghorn850 ydKeeps 800 ft·lb and expansion velocity to 850 yd. Behind the shoulder only — not a bone-breaking bullet.
Whitetail deer750 ydKeeps 1,000 ft·lb and expansion velocity to 750 yd. Behind the shoulder only — not a bone-breaking bullet.
Mule deer750 ydKeeps 1,000 ft·lb and expansion velocity to 750 yd. Behind the shoulder only — not a bone-breaking bullet.
Wild hogWrong bulletTarget / varmint construction — not for this animal.
Black bearWrong bulletTarget / varmint construction — not for this animal.
ElkWrong bulletTarget / varmint construction — not for this animal.
MooseWrong bulletTarget / varmint construction — not for this animal.

Energy floors: Coyote 250 · Pronghorn 800 · Whitetail 1,000 · Mule 1,000 · Wild 1,000 · Black 1,200 · Elk 1,500 · Moose 1,500 ft·lb (see the sources on each animal in the app). Expansion floor from the bullet family's published minimum impact velocity. A bone-breaking shoulder shot wants a bonded, partition or monolithic bullet regardless of energy.

Same cartridge

All .375 H&H Mag factory loads · best for coyote · best for whitetail · best for wild · best for elk

Source: https://www.hornady.com/ammunition/rifle/375-h-h-270-gr-sp-rp-superformance · Superformance loading (feed lists cartridge as "375 H&H Magnum Superformance"); 24" test b