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Loads › .30-06 Springfield › Sierra 165 gr

Sierra GameChanger 165 gr Tipped GameKing (TGK)

.30-06 Springfield · 165 gr · GameChanger. Maker-published figures. Below: the drop chart, the wind, the energy, and how far it is an ethical hunting load — then shoot it.

Shoot this load through the glass →Hunt with it
G1 BC
0.517maker G1
Muzzle velocity
2,800 fpsbarrel not stated
Muzzle energy
2,872 ft·lb165 gr at 2,800 fps
Transonic
1,000 ydMach 1.2 — where the solver stops being sure
500 yd
2.9 mil1,424 ft·lb on arrival
Twist
1:10typical factory twist for the solve

Drop chart · 100 yd zero · 10 mph full-value wind

Range ydElev milElev MOADrop inWind milWind MOAWind inVel fpsEnergy ft·lbTOF s
500.20.6-0.30.10.30.12,7102,6890.05
1000.00.00.00.20.50.62,6212,5160.11
1500.20.6-1.00.20.81.32,5342,3520.17
2000.51.6-3.30.31.12.32,4492,1970.23
2500.82.7-7.00.41.43.72,3652,0500.29
3001.13.9-12.30.51.75.42,2841,9100.36
3501.55.3-19.30.62.17.52,2031,7780.42
4002.06.7-28.10.72.410.02,1241,6530.49
4502.48.2-38.80.82.712.92,0471,5350.56
5002.99.8-51.60.93.116.21,9721,4240.64
5503.411.6-66.61.03.520.01,8981,3200.72
6003.913.4-84.01.13.924.21,8261,2210.80
6504.415.3-104.01.24.329.01,7561,1290.88
7005.017.3-126.91.44.734.21,6881,0440.97
7505.719.4-152.71.55.140.01,6229641.06
8006.321.7-181.91.65.546.41,5588901.15
8507.024.1-214.71.76.053.31,4978211.25
9007.826.7-251.41.96.560.81,4397581.35
9508.529.4-292.32.06.969.01,3837011.46
10009.432.2-337.72.27.477.81,3306481.57

Orange rows are transonic (Mach 1.2–1.0), red subsonic. Elevation is the come-up; wind is the bullet's drift for 10 mph at 90°, so halve it for 5 mph and for a 30° wind. The app builds this for your barrel length, your altitude and today's weather, and lets you true the MV against what you actually hit.

Energy on the animal

07001,4002,1002,800 1002003004005006007008009001000 RANGE (YD) · ENERGY (FT·LB) WHITETAIL 1,000ELK 1,500

Max ethical range, vitals shot

Coyote / varmint1,000 ydKeeps 250 ft·lb and expansion velocity to 1,000 yd. Behind the shoulder only — not a bone-breaking bullet.
Pronghorn850 ydKeeps 800 ft·lb and expansion velocity to 850 yd. Behind the shoulder only — not a bone-breaking bullet.
Whitetail deer700 ydKeeps 1,000 ft·lb and expansion velocity to 700 yd. Behind the shoulder only — not a bone-breaking bullet.
Mule deer700 ydKeeps 1,000 ft·lb and expansion velocity to 700 yd. Behind the shoulder only — not a bone-breaking bullet.
Wild hogWrong bulletTarget / varmint construction — not for this animal.
Black bearWrong bulletTarget / varmint construction — not for this animal.
ElkWrong bulletTarget / varmint construction — not for this animal.
MooseWrong bulletTarget / varmint construction — not for this animal.

Energy floors: Coyote 250 · Pronghorn 800 · Whitetail 1,000 · Mule 1,000 · Wild 1,000 · Black 1,200 · Elk 1,500 · Moose 1,500 ft·lb (see the sources on each animal in the app). Expansion floor from the bullet family's published minimum impact velocity. A bone-breaking shoulder shot wants a bonded, partition or monolithic bullet regardless of energy.

Same cartridge

All .30-06 Springfield factory loads · best for coyote · best for whitetail · best for wild · best for elk

Source: https://www.sierrabullets.com/product-category/ammo/ · figures from maker's ammo category page (live sierrabullets.com now returns 404 for ammo;